Who am I?
I’m Christoph, a Game Design BA graduate from the University of Applied Sciences in Berlin.
What have I done so far?
Coming from a graphic design background, then pursuing sound and film making, I wound up in games and I’d like to stay.
Up until now I have worked on a lot of student games from start to finish as well as side projects. Mostly doing 3D asset creation, developing shaders, writing code, tools and optimizing for performance.
What am I about?
I love digging into the technical aspects of game creation in order to understand and use them to achieve great visuals. Through this I have become versatile in a lot of areas of game development and I’m eager to keep learning. I also love dissecting game systems and solving problems.